If there is only light winds, you can have your crew sit on the leeward side of the boat, while you stay on the other side. You can even move to the middle of the tramp to get a hull flying.

In stronger winds, I ease off the main sheet when a gust makes a hull fly too high. I used to stear into the wind, but this can have the effect that the centrifugal power of the turn adds to the power of the gust. It then becomes more likely that you fall over. Play with the main, but relax as Vinny says.