Hi Ed,
<br>Thanks for the nice words -- it means a lot to me. However, Mary pretty much wrote that chapter -- I just like to race and to hell with all the fun stuff!
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<br>some ideas:
<br>1) have a light-air capsize and right contest (close to the beach so help is near, if anyone gets in trouble). Good way to put fears to rest about going over.
<br>2) Have a capsize clinic in shallow water
<br>3) Have a paintball war just like the Battle of Lake Erie with Admiral Perry. (that could hurt at close range) You can tell this was my idea, not Mary's
<br>4) Ball Tag. With marks lay out a large area or box on the water that all boats must stay inside. Use a volleyball or something like it and the one that is it has to hit another boat. The boat hit is "It" and must do the same (like the kid's game). This could be a great to learn boat handling.
<br>5) Have a treasure hunt with clues in different places.
<br>6) Scavenger hunt.
<br>7) Picnic Trips
<br>8) Cruises, or even overnighters.
<br>9) Hull-flying contest (great photo-ops)
<br>10) Waterski behind a sailboat. It can definitely be done, but old-style, wide waterskis make it easier, or you may just use a daggerboard.
<br>11) Drag race -- each boat must pull someone behind on an intertube
<br>12) Backward Race -- have a start line up wind, and a finish line down wind. At the start everyone heads to windward and starts to sail backward
<br>13) Anchor Start. Crews must swim to the boat, unanchor and take off on the course
<br>14) Surprise Race. Regular course except everyone has a balloon with instructions in it. During the race the RC will fire off a sound. At that point the boats break their balloon and follow the instructions to the finish, i.e., the course may be reversed (thus the leaders are last and the last place boats are in first)
<br>15) Relay Race - divide boats into teams and have a boat waiting at each mark. The baton can be a beach ball or volleyball.
<br>16) 720 Race - this is one I use in my Sailing Seminars. The first boat in each class to each mark must do a 720 (and if they foul someone during the 720, must do another). Course 7 is a good course for this one. This allows the back-enders to get the lead quite often and gives them a better feeling about their sailing.
<br>17)Team Racing- my favorite. Split up all the boats into two teams (being sure that not all the better sailors are on one team). To score & points -- football season is here at last -- all your team mates must cross the finish line before the last boat of your opponent. Strategy would be to escort your team's slower sailors and get them across the line asap, while at the same time blocking out the faster sailors on the other team. All rules can be used. Can't go back to previous leg to block. Once finished, no blocking.
<br>This is another drill we use in Sailing Seminars -- it really gets your head out of the boat -- you know where every boat is at all times.
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<br>At any rate, there are a few.
<br>For the rest of you, if you don't have the book, you don't know what you are missing.
<br>Good luck and have fun,
<br>Rick<br><br>Rick White
<br>Catamaran Sailor Magazine
<br>email:
rick@catsailor.com